AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on Android in Croatia - Q1 2022
Discover the performance trends of the top 5 hypercasual game apps on Android in Croatia during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the hypercasual game market on Android in Croatia showcased a diverse range of performance trends. Here is a closer look at the top 5 hypercasual games based on their downloads, revenue, and active user metrics.
Bus Simulator: Ultimate from Zuuks Games experienced a slight fluctuation in weekly revenue, peaking at $51 in the last week of December and then generally hovering around $30 to $40 throughout the quarter. Weekly downloads showed a significant spike in early February, reaching 806, before stabilizing around 500 to 600 towards the end of March. The game maintained a steady number of weekly active users, starting at 3.4K at the end of December and ending at approximately 2.5K by the end of March.
Royal Chips 2248 by Katy Chow saw a notable increase in weekly revenue from $1 in mid-January to a peak of $84 at the end of January, before settling to smaller figures around $3 to $50 for the rest of the quarter. Weekly downloads also displayed an early surge, climbing from 19 in early January to a peak of 360 in the week of January 24, before dropping to zero by mid-March.
OTR - Offroad Car Driving Game from DogByte Games had a varied performance with weekly revenue peaking at $57 in the first week of January and fluctuating between $1 and $55 for the remainder of the quarter. Weekly downloads remained relatively stable, with notable highs of 506 in late January and 364 in late March. The weekly active users showed a consistent trend, starting at 1.1K in late December and ending at 1K by the end of March.
Epic Slime - Fancy ASMR Slime by DiamondApp Entertainment demonstrated a steady increase in weekly revenue, peaking at $43 in late February. Weekly downloads remained modest and consistent, averaging around 60 to 90 throughout the quarter. The game maintained a stable number of weekly active users, ranging from 374 in late December to 507 by the end of March.
Minecraft Mod - Servers Master from XenonStudio showed an upward trend in weekly revenue, starting at $27 in late January and stabilizing around $20 to $25 towards the end of the quarter. Weekly downloads peaked at 930 in early January but gradually declined to around 371 by late March. The game exhibited a consistent rise in weekly active users, starting at 1K in late December and reaching 1.9K by the end of March.
For more detailed insights and data, visit Sensor Tower.